From the category archives:

Hardware

SimCraft APEX SC830 Motion Platform

by World of Simulation on December 18, 2008

SimCraft have launched their APEX SC830 Motion Platform. Can I have one of these for Christmas, please?!

SimCraft APEX SC830

The SC830 offers three degrees of freedom (roll 40° / pitch 25° / yaw 40°) in addition to the following features:

  • Hardware Motion Control Interface – Custom USB “Plug-and-Play” hardware interface communicates with onboard motion control systems
  • Motion Actuators and Knuckles – High-fidelity motion actuators and “knuckles” allow for unsurpassed, quick response, and smooth motion curves
  • Smart Cockpit Design – Easy to enter and exit cockpit, adjustable mounting surfaces, perfect proportional comfort for long sessions
  • Tubular Chromoly Steel Chassis – Super-strong, lightweight tubular chromoly steel framework in a small form-factor package
  • All-Axis Motion – Never before has a simulator with full pitch, roll, and yaw capabilities come in such an efficient and small package
  • Craftcon and Craftware – SimCraft software provides real-time, physics-based, ultra-realistic motion integrations to your favorite SimRacing and FlightSim titles

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Gizmodo reports on Motion-Pro II Racing Simulator

by World of Simulation on May 20, 2008

Gizmodo have posted an article on the Motion-Pro II Racing Simulator, a motion platform they declare as ”by far the most impressive of them all”.

Motion-Pro II Racing Simulator

Looking at the specifications, I can see why.

  • Drive motors and amplifiers: CE & UL compliant
  • Degrees of freedom: 2
  • Pitch / Roll angle: +/- 20 deg
  • Pitch & Roll velocity, maximum per second: 80 deg/sec (1.7 g’s)
And that’s just the motion platform. Head over to Gizmodo for their full analysis and prepare for that second mortgage!

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Prime Sense 3D sensor

by World of Simulation on May 12, 2008

This could be interesting. Prime Sense, an Israeli company, have come up with a device that “allows a computer to perceive the world in 3D and derive an understanding of the world based on sight, just the way humans do”.

prime sense

The device includes a sensor, which sees a user (including their complete surroundings), and a digital component, or “brain” which learns and understands user movement within those surroundings.

Prime Sense’s interactive device can see, track and react to user movements outside the computer, all without change of environment or wearable equipment for the end user. The closed device is plug and play and platform independent.

As some observers have pointed out, this sounds much like the Wii controller, but with the added ability of being able to, for instance, hide behind objects, or serve a tennis ball by using a traditional, thrown over your shoulder, serve.

I’d be intrigued to see this in action. The user doesn’t have to wear any kind of device – all the motion is detected by the sensor. I’d also be interested to see how it copes with secondary movement, i.e. what happens if you scratch your nose during a simulated game?

 

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VirtuSphere simulation platform

by WorldOfSimulation on March 16, 2008

I’m trying hard not to think that this looks a lot like the virtuality reality simulation from Red Dwarf!

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Break through into immersive Virtual Reality with VirtuSphere™ – the unique simulation platform that allows lifelike movements in cyberspace.

6 degrees of freedom – move in any direction. Walk, crawl, run over virtually unlimited distances.

VirtuSphere can be compatible with all computer based simulations. It is versatile. Need to change the purpose of use? Just reload the software.

With the creation of the VirtuSphere™, Virtual Reality technology has developed sufficiently to permit users to leave behind the keyboard or mouse and immerse in this exciting new medium. The VirtuSphere is currently the only technology in the world, which permits the user to move about in virtual space through the most natural movement of all – by walking.

The device consists of a large hollow sphere, which is placed on a special platform that allows the sphere to rotate in any direction as the user walks within the sphere.

The user enters the sphere with a head mounted display, which permits virtual vision in any direction. As the user moves, the sensors under the sphere transmit information about the users speed and direction to the computer. The user looks at the head mounted display and sees a virtual three dimensional space which is generated by the computer in response to his-or-her movements. The user can interact with objects in virtual space with the help of a special manipulator.

You can find out more over on the VirtuSphere web site, where you can also find a load if promotional videos of the unit in action.

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Feel Ship Simulator 2008 with amBX

by WorldOfSimulation on March 6, 2008

VSTEP and Philips are to demonstrate Ship Simulator 2008 with amBX at the Amsterdam Boat Show which runs from the 4th to the 9th of March.

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Shorthand for “ambient experiences”, amBX reinvents the gameplay experience by extending the traditional gaming world out of the screen and into the real world. amBX delivers full „surround senses‟ by allowing developers to use light, colour, sound, rumble and even air flow through enabled devices, including the Philips amBX PC Gaming Peripherals range of LED colour-controlled lighting, rumble peripherals and variable speed desktop fans.

So, you’ll be able to feel the wind in your face when sailing the seas! This actually sounds like it could be good fun. I would imagine the setup would work pretty well with racing games, too. You can read the full press release here.

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