SimCity goes Open Source!
The source code for the original SimCity is being released under the GNU General Public Library. The game will no longer be referred to as SimCity, due to copyright restrictions and currently has a working title of Micropolis.
The Fear and Loathing blog reports:
The “MicropolisCore” project includes the latest Micropolis (SimCity) source code, cleaned up and recast into C++ classes, integrated into Python, using the wonderful SWIG interface generator tool. It also includes a Cairo based TileEngine, and a cellular automata machine CellEngine, which are independent but can be plugged together, so the tile engine can display cellular automata cells as well as SimCity tiles, or any other application’s tiles
This is great news for all SimCity fans and I’m looking forward to seeing the first of the ports.

























{ 1 comment… read it below or add one }
[...] on from my earlier post about an Open Source version of Sim City (Micropolis), the Graphic Graffiti blog has now posted [...]
Leave a Comment